derksen|windt architecten is a young and distinctive ambitious architecture studio with its own signature,
founded in 2008 by Jeroen Derksen and David Windt.
We make our designs thinking from the optimal future experience for the users. From the inside as well as from the outside. For us daylight, sight and connection are essential in this proces.
For every assignment we look for a clear and ideal starting point, specifically for those clients. This makes that our designs differ, although always designed through to the details.
A window means a view,
but how does one connect a space to that view?
That is what it is all about.
In our designs everything must be in a well thought through relation. This goes for sizes in the plans, heights of spaces, and also for thickness of the walls and the size of an opening. We believe the future user will experience and feel these things.
For us, daylight has a major influence on the design. Daylight shapes the space and when used intelligently is has the potential to create fantastic effects and spaces. Sight is inextricably linked with it.
The play between daylight and sight and interaction between showing both fully or partly or not at the same time is architecture. More on this subject on research part (click here)
of our website.
To be able to realise our vision and ideals in practice they have to be taken from an idea to something that can really be built. We consider designing smart, beautifully detailed, sophisticated and integrated solutions for details essential. We have great interest in the possibilities of what materials can do with the design and the image. More on this subject on research part (click here)
of our website.
Sustainability is a buzz-word. People pretends to create sustainable designs by just placing solar panels on the roof, making a building require less fossil energy. But more can be won.
The real benefit that we want to achieve as architects is in the passive aspects of sustainable design. Aspects as the orientation of the building and the openings, the use of materials, and the current and future usability. More on this here